![]() ![]() This comes off as an interesting combination aside of normal defense/toughness stats, as it is possible to get your evasion up to 70.80% by the end of the game via food alone.Ī thing to note, however – for damage sources that can hit multiple times (mostly beams of various kinds), if you evade the first hit, you can still be hit subsequently. Evade and Blockīoth Evade and Block stats offer a fixed chance to avoid damage completely. They only deal damage with their attacks. ![]() the variety of theseenemies is divided in many zones however the aren't proper totally to those, which means that these enemies can appear anywhere in level of the dungeon for exepition of the first one Enemies do not deal damage to the player on contact. Unfortunately, numeric values for resist stats aren’t shown anywhere, so it is not clear whether this is worth pursuing as such. The player encounters a variety of different enemies in Dungreed. So, if target has a 15% chance to apply poison, and you have 10% poison resist, the odds of getting the debuff would be (15-10)/(100-10) = 5/90. “if random number between (target’s resistance) and 100 is less than (chance to apply debuff), apply debuff”. Stun prevents target from moving or attacking for 1 second.Įlemental stats displayed on items and acquired via food add up as a % chance to apply the according debuff.Įlemental resistance cuts into probability check, which is. ![]() Electric causes target’s armor to be ignored for 4 seconds.Poison causes 1 damage every second for 10 seconds.Just Ignore Them (Action, Point-and-Click) Oct 15, 2019. Burn causes 4 damage every second for 3-4 seconds. Aegis of Earth Protonovus Assault (Tower Defence) Mar 15, 2016.If damage is less than 1 after this, it’s set to 1. Negative defense subtracts from damage reduction (but keep in mind that this is still after Toughness was added)Īs can be seen, defense grows gradually less efficient, which both means that it doesn’t make sense to get your DEF too high, and also that you’d need to have -236 DEF to get hit for 2x damage.ĭamage reduction is subtracted from damage. 0 defense has no effect on damage reduction.Now, assuming that you don’t want to pull up a calculator for this, what this means is: Damage Resist and Defenseĭamage reduction is set to Toughness stat.ĭefense is added/subtracted from reduction via (incomingDamage * log(defense / 10 + 1) / 3.2). They pretty much needed to confirm that it would be used in a very limited way and only at the start given all the pushback they got to the comment about it.Since the game doesn’t always clarify how exactly things work, may as well. They know that when Lord Kazzak is up, there need to be only one Lord Kazzak. It was also noted they’re aware of the importance of limited resources in the world and needing to compete with others in the world for said resources. ![]() “The first few weeks when everybody is packed into Valley of Trials, when everybody is packed into Elwynn we think we can use sharding there in a limited, time limited, way to solve the initial launch day load problems while making sure that in the long run as server communities solidify there’s a healthy population and a single world for everybody to live in.” The exact comment they made at Blizzcon was: they can effectively make it necessary by design if the realms are big enough Permanent sharding would be fine with me tbh. Did they actually guarantee it would not be permanent or did they say it would be used as needed? ![]()
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